What is Ravle?
Ravle is a sliding-puzzle word game played on a square grid with one empty space. Each row must form a complete word, and all words share a theme displayed under TODAY'S CATEGORY. The game offers two formats, 4 × 4 and 5 × 5, selectable at the top of the screen. Movement follows sliding-puzzle mechanics: select a tile in the row or column of the empty space, and all tiles between it and the empty space shift together as one move.
How to play Ravle
Choose 4 × 4 or 5 × 5 at the top. Each format tracks progress separately and pauses when you switch between them.
Read the category to see the theme shared by the answers. Slide tiles toward the empty space by selecting any tile in the same row or column. Every tile between it and the empty space moves with it.
Build one word in each row. The 4 × 4 board has answers with 4, 4, 4, and 3 letters. The 5 × 5 board has answers with 5, 5, 5, 5, and 4 letters. The shorter answer goes beside the empty space.
Press Check board to get a hint for each row. You can keep adjusting the board and check again. A correct check completes and records the puzzle.
Three colors mark each tile, and they apply only to that tile’s current row. Green means the letter is correct and in the right position within that row, though you may need to move it during a later rearrangement. Amber means the letter belongs in that row but is in the wrong position. Gray means the letter belongs in another row.
Amber refers to the tile’s row, not just somewhere on the board. Gray means the letter should move to another row; it may still appear on the board. Each tile also has a corner symbol—a checkmark, dot, or cross—so you can read the feedback without relying on color alone. The status bar tracks moves, checks, and solve time, and the timer pauses when you pause. Reveal answer ends the attempt and excludes it from ranked results.
Why Ravle works
Ravle turns sliding-puzzle frustration into a useful mechanic. Every letter is already on the board, just in the wrong place, so the challenge centers on logistics and vocabulary. The game counts slides rather than ideas. Hints apply only to individual rows, creating a network of exchanges between rows instead of a crossword read straight across. A shared theme guides multiple answers at once, the timer stops during pauses, and you can check without penalty.
Tips for fewer moves
An entire slide costs one move, regardless of how many tiles shift. Pushing four letters in one gesture costs one quarter as much as moving them individually, so look for the long move before the obvious one.
Gray tiles still provide information. A gray tile means its letter belongs in a different row and shows where that letter should go.
Check early. Check Board does not end the attempt, and the game encourages using it whenever you need information, even though each check is counted.
Save Reveal Answer for days when ranked results do not matter. It closes the attempt and removes it from the leaderboard.
Format differences
In 4 × 4, the first three rows take four-letter answers; the last takes three. In 5 × 5, four rows use five-letter answers, followed by one requiring four. Progress is saved separately for each format, and the one you leave pauses automatically when you switch.