What is Rushle?
Rushle is a daily word puzzle that tests twenty-six five-letter words at once. The board displays two columns of rows labeled A to Z, with a single input field at the bottom. Each guess applies to all twenty-six words simultaneously, and correctly placed letters light up wherever they match. The top banner tracks words cleared, elapsed time, and score.
How to play Rushle
- Type a five-letter word in the central field using the on-screen keyboard or switch to physical input via the dedicated button, then press GO.
- Watch all twenty-six rows react at once as correctly placed letters turn green in every matching position.
- Tap a row to target it for your next guess, which will then display position-based feedback for that specific word.
- Continue guessing until you clear the board or exhaust your ten error tokens.
Why the cascade matters
The cascade effect distinguishes Rushle from isolated grid games. When you submit a guess, all twenty-six words evaluate it at the same time, creating a wave of green highlights across the board. Two opening words can light up fifteen green squares without solving a single row. This simultaneous feedback changes how you approach the puzzle: a strong opener pays off everywhere at once, and targeting a nearly complete row is a free move since correct words cost nothing.
Reading the feedback
Green letters mark correct positions across all relevant rows. The welcome panel explains the cost structure: solving a word is free, while an incorrect guess consumes one of your ten tokens. The game does not use yellow or gray tiles for misplaced or absent letters; the feedback is limited to green for exact matches.
Modes
Intro (5 words)
A 60-second practice on five words, accessible from the home screen. Results carry over to the daily grid.
Daily Puzzle
The full twenty-six-word board with ten error tokens, a timer that counts up, and a score display.
Tips for clearing the board
Use high-frequency letters in your opening guesses. Since the same word tests against all twenty-six rows, common letters produce feedback across the entire board.
Target a row before guessing when you are close to solving it. Concentrating feedback on a nearly complete word is more efficient than scattering new information.
Finishing a word costs nothing. When a row has four green letters, attempting it does not consume an error token if correct.
Popular questions
Does a correct word consume an attempt?
No. The home screen states that correct words are free. Only errors deplete the ten-token allowance.
Is there a time limit?
The timer counts up rather than down. No limit appears on screen, so the clock measures duration rather than imposing a deadline.