What is Squareword?
Squareword is a daily word game played on a five-by-five grid where every row and every column must form a valid five-letter word. You submit guesses using an on-screen keyboard, and the game tracks how many moves you use. The objective is to reveal all 25 letters in as few attempts as possible. Each puzzle is numbered by day, and your progress is saved locally in your browser.
How to play Squareword
- Advance through all five introductory panels with the NEXT button to finish the welcome screen.
- Dismiss the advertising consent screen before entering a word. If it remains open, it may intercept your keystrokes.
- Enter a five-letter word with the built-in keyboard, then press Return at the end of the row to submit it.
- After each guess, check the blue counter tile in the top-right corner. It shows your total number of moves and is the only score displayed.
- Use the icons on the blue banner to open the menu, notifications, statistics, or help.
Reading the feedback
The board displays 25 white tiles for unknown letters, five pale blue tiles for the column headers, and five mustard-yellow tiles along the right edge marking each row. The bright-blue counter tile in the top-right corner starts at 0 and is labeled VIEW. The green you see on first load comes from the welcome screen logo and disappears once you begin playing. The game provides no color-coded feedback on individual letters like similar word games; instead, the focus is on building the complete grid through valid five-letter word submissions.
Why the two-dimensional grid matters
Each letter belongs to both a row word and a column word simultaneously. A single guess can confirm or eliminate letters in multiple positions across the grid, making placement strategy more important than in single-word games. Because the game counts moves rather than limiting them, you can experiment freely without being eliminated. You are playing against your own efficiency rather than a fixed attempt quota.
Tips for fewer moves
- The counter in the corner shows your score, not a countdown. There is no stated upper limit. Your goal is to solve the puzzle in as few moves as possible.
- Choose guesses that test intersections. A word sharing letters with several unknown rows or columns gives you more information than one that checks only a single line.
- Dismiss the consent banner before typing. Otherwise, it may capture your keystrokes and cost you moves.
- The game saves each day’s puzzle locally for each language. If you return in the same browser, you can continue where you stopped.