What is Sutom?
Sutom is the French daily word game inspired by the television show Motus. Each day presents one word of six to ten letters, shared by all players. The game uses a three-color code: red squares mark letters in the correct position, yellow circles indicate letters that belong elsewhere in the word, and blue shows letters that do not appear at all. Created and maintained by JonathanMM, it requires no account and is free to play. The grid begins with the first letter already revealed, followed by dots representing the remaining slots. You have six attempts to solve the word, and each guess must start with that given letter and exist in the game's French dictionary.
How to play Sutom
- Start with the opening row. It shows the first letter and a dot for every remaining position, so you can see the word’s total length.
- Enter a French word of that length beginning with the given letter. It must be in the game’s dictionary; proper nouns are not accepted.
- Press Return to submit your guess. Each letter is marked by color: a red square means it is in the correct place, a yellow circle means it appears elsewhere in the word, and blue means it is absent.
- The on-screen keyboard keeps track of these results, showing which letters you have ruled out and which ones are confirmed.
- The next row includes any letters already confirmed in their correct positions. Open slots are marked with dots.
- You have up to six attempts. Move misplaced letters and fill the remaining gaps as you go. The summary appears when you solve the word or use all six attempts.
Why play Sutom?
Sutom is the daily word game French players refer to when discussing their streak. With the first letter provided and words extending to ten letters, the challenge focuses on mapping the vowel structure of longer French words rather than guessing five-letter combinations. The game offers one grid per day, with no archive of past puzzles beyond the ability to finish yesterday's incomplete grid. Each session takes a few minutes, and six incorrect rows end the game. Skip this if you need an English word list or a large backlog of puzzles.
Reading the feedback
When you submit a complete row, red squares mark letters in the correct positions, yellow circles mark letters that belong in the word but are misplaced, and a blue background marks absent letters. Each result has its own sound when audio is enabled. If you enter a letter more times than it appears in the target word, the extra occurrence turns blue. The keyboard uses the same colors, and your confirmed letters carry over to the next row.
Statistics stay hidden until the game ends. The summary then shows your emoji grid, score out of six, share button, win distribution, and average number of guesses.
Mot du jour
One word of six to ten letters daily, identical for all players, solved in six attempts. No additional modes exist. The only extra feature is the option to complete the previous day's grid from the end-of-game summary.
Tips & strategy
Start with vowels rather than common consonants. The first letter is free, and a nine-letter French word typically contains four or five vowels, so identifying them narrows the possible letters faster than testing consonants.
Word length is another strong clue. A ten-letter French word almost always has a recognizable suffix, and testing one on your second guess can settle the final third of the grid at little cost. Before repeating a letter, count how many times it appears. If you type it more often than it occurs in the word, the extra copy turns blue. That tells you how many times the word contains the letter.
The keyboard is as useful as the grid. Each key keeps the best status its letter has earned, so you can read the puzzle state at a glance instead of checking previous rows.
If you prefer a layout other than AZERTY, change it before starting. The Configuration panel includes AZERTY, BÉPO, QWERTY, and QWERTZ, as well as dark, light, and accessible themes, sound volume, haptic feedback, and an option to show your time in the summary.
You can also finish yesterday’s abandoned grid. After today’s game, the summary includes a Terminer la partie button for the previous day’s word, but older grids cannot be retrieved.
Popular questions
How many attempts do I get?
Six, for one word per day shared by every player. The word changes daily, so the rules encourage sharing your result via the share button rather than revealing the answer.
How long is the word?
Between six and ten letters. You see the length and the first letter before your first guess, as the opening row shows that letter followed by a dot for each remaining slot.
Can I play a day I missed?
Only yesterday's grid, and only if you started it and left it unfinished. No archive exists, but in that case the summary after today's game offers a Terminer la partie button to complete it. Nothing older is available.
Do I need to sign up?
No. The game is free, requires no account, and stores your statistics in the browser you use. The Configuration panel can generate a one-time link to transfer them to another browser.
Which words does it accept?
Words that begin with the same letter as the answer and appear in the game's dictionary. Proper nouns are not accepted. A row that violates these rules is rejected with a message and costs no attempt.
Can I change the keyboard layout or the theme?
Yes. The gear icon opens the Configuration panel, where you can set the keyboard layout to AZERTY, BÉPO, QWERTY, or QWERTZ and the theme to dark, light, or their accessible variants, alongside sound volume, haptic feedback, and whether the end-of-game summary shows your time.