What is Chroma?

Chroma is a daily colour-mixing puzzle from Greatest Games. You have one hidden target shade, a palette of twenty named colours, and three slots to fill. You choose what goes in each slot and set proportions in 5% steps that must total 100%. The mixer averages light rather than pigment, so blue and yellow do not make green here—they cancel toward flat grey.

How to play Chroma

  1. Tap a slot and choose one of the twenty colours in the palette.
  2. Use the + and − buttons under each slot to set its share. The controls move in 5% steps, and all three slots must total 100% before Submit activates.
  3. Submit the mix. The row shows one accuracy percentage against the hidden target.
  4. Change the colours or proportions according to whether the percentage rose or fell.
  5. Repeat until you reach at least 95%, within six rows.

Why the mixing behaves differently

Most colour games ask you to recognise a shade. Chroma asks you to build one, using screen-style mixing rather than paint mixing, so the primary-school rules you remember will lead you astray. You get one percentage per row and six rows to reach 95%.

The scoring is unusually explicit for a daily puzzle: 100 points for the solve, up to 75 more for doing it in few guesses, 20 if every guess beat the one before, a point for each day of your streak, and a speed bonus topping out at 35 for finishing inside a minute. New puzzle at midnight Eastern, free, and it plays with no account and nothing to install.

Reading the feedback

One number per row and nothing else: how close your mix landed, as a percentage. 100% is exact and 95% wins. Nothing tells you whether you were too warm, too pale or too dark, so the only signal is whether the number went up or down after a change.

Above the rows sits a pie chart showing your current proportions against the target's colour, which is the closest thing to a visual clue on offer. For one target, Olive, Yellow and Brown at 35/35/30 came back at 51.3%, and keeping the same split but swapping Yellow and Brown for Green and Black pushed it to 67%.

Modes

Easy
Three colour slots. The default.

Hard
Four slots instead of three, from the gear icon. Same target colour as Easy, just one more thing to balance, and both feed the same Chroma streak.

Tips for a tighter match

  • Settle lightness before you argue about hue. The match measure weights value heavily, so a mix in the right colour family but a couple of steps too dark scores worse than it feels like it should.
  • Once you are past 90%, stop swapping colours entirely. What is left is proportion, and moving 5% off your heaviest slot has the most leverage on the number.
  • The neutrals are not symmetric. White drags a mix pale much harder than black drags it dark, so darkening usually needs a heavy black share or a genuinely dark colour like Navy or Maroon carrying the weight.

What counts as solving it

Any mix that lands within 95% of the target. There is no single correct recipe, and the order of your colours does not matter.