What is Historic Firsts?

Historic Firsts is a daily timeline game dressed as a newspaper. Each edition presents six invention cards that you arrange from oldest to newest. The page mimics a broadsheet layout with dated masthead, colophon, and newsroom signoff, while the game tracks your three submission attempts before closing the edition.

How to play Historic Firsts

  1. Draw a card and place it in one of the six timeline slots. Slot 1 is for the oldest event; slot 6 is for the most recent.
  2. Flip over any card to read its full description before placing it.
  3. Move cards with the arrow keys or keys 1–6. Press Delete to return a card to the draw pile.
  4. Submit the timeline when you are ready. After three incorrect submissions, the edition is locked until tomorrow.

You get three submissions.

Historic Firsts does not let you test individual pairs. Each submission judges your entire six-card order and counts against your three-attempt budget. A wrong guess costs the same as a considered arrangement, so partial testing wastes opportunities. This constraint makes each submission a real editorial decision rather than incremental trial.

Reading card details

The front of each card names the invention. The back adds context that often separates similar firsts—two flight milestones or two communication breakthroughs may share a decade but differ by months when you read the full story. Flip before placing.

Modes and navigation

Today's Edition: One numbered, dated puzzle per day with six cards.

Back Editions: Previous puzzles remain accessible through the footer archive.

Night Edition: A dark-mode toggle in the footer; the browser remembers your choice between sessions.

Tips for a cleaner order

Use the keyboard to move faster. Select a card from the draw pile, then type its slot number to place it without dragging. Tab moves between the draw pile, timeline, and controls. Enter opens the card details.

Read the back of every card before you finalize the order. The front may leave two inventions’ order unclear; the detailed text can show which came first.

Plan the entire sequence before submitting anything. You have only three tries for six cards, so guessing one pair is not worth using an attempt. Arrange all six, review the sequence, and submit it.

Common questions

How many cards are in each edition?
Six cards fill six timeline slots, from oldest to newest.

What happens after three errors?
The edition closes until the next day.

Can I play entirely with the keyboard?
Yes. Use Tab to navigate, number keys 1–6 to place or move cards, Delete to return a card, and Enter to view its details.

Can I replay past editions?
Yes. The Back Editions section in the footer contains archived editions.