What is Rushdle?

Rushdle is a daily music recognition game that plays songs at high speed. Each thirty-second excerpt begins at 3.0× speed, and you must identify either the title or the artist by typing into the search field. The game features three stations—POP, ROCK, and HIP-HOP—with one song per genre. Every wrong guess or skip slows the track by one notch, down to normal speed on the fifth and final attempt.

How to play Rushdle

  1. Check which station is active at the top: POP (microphone icon), ROCK (guitar icon), or HIP-HOP (headphones icon). Only one lights up at a time.
  2. Press ▶ Listen to start the clip at the speed shown below the button (3.0× on your first try).
  3. Type a title or artist name into the search field and select a suggestion from the list that appears.
  4. If you make an error or use "Skip turn (slows it down) →", the next listen will play at a slower speed, reducing the points you can earn.
  5. Complete all three stations to receive a percentage score based on the average of your three results.

Scoring and feedback

The game awards 100 points for a correct answer on the first attempt, then 80, 60, 40, and 20 for each subsequent try. If all five attempts fail, the song is revealed and the round scores zero. Your daily score is the percentage average across the three stations. The game does not use color-coded hints or tell you whether you are getting closer. Instead, feedback comes in the form of tempo: each mistake slows the track, giving you a clearer listen but reducing the points at stake.

Tips for a higher score

The scoring structure heavily rewards early recognition. A correct answer at 3.0× is worth five times more than the same answer at normal speed. If a voice or rhythmic pattern sounds familiar on the first listen, commit to your guess rather than waiting for confirmation.

You can answer with either the title or the artist. When the song title escapes you but the voice is distinctive, searching by artist is a valid strategy.

Failing one station does not ruin your day. The final score is an average of three songs, so a zero on ROCK can still leave room for a strong overall result if POP and HIP-HOP go well.

Understanding the game format

Rushdle turns musical recognition into a reflex exercise. At 3.0× speed, a song becomes a signature: a grain of voice, a rhythmic profile, and a timbral texture rather than a full melody. The decreasing speed scale creates a scoring gamble on every round. You must decide whether to guess immediately or sacrifice points for a slower, more recognizable version.

The game saves progress locally with a single date-stamped key. There is no streak counter. Typed text alone does not advance the attempt counter; the field requires you to choose a suggestion from its autocomplete list.