What is Seldom?

Seldom flips the survey game. Instead of guessing what most people would answer, you find what almost nobody would say while keeping your response valid. Each day poses a "Name a..." prompt, and your goal is to reach the bottom of the thermometer: 100 at the top means Obvious, 0 at the bottom means Seldom. A score of zero earns the title "a Seldom." The tutorial uses fruit to illustrate the scale: apple scores 95, kiwi 32, lychee 5, rambutan 0.

How to play Seldom

  1. Read the "Name a..." prompt and the reminder beneath it: imagine one hundred people were asked, then aim for the answer the fewest would give.
  2. Type your response in the field that shows which of the five slots you are filling, then tap GO.
  3. Check the vertical thermometer on the left, graduated from Obvious (100) at the top to Seldom (0) at the bottom.
  4. Submit up to five answers total. Use the Hint button if stuck; its label shows how many hints remain.
  5. Review your final result when all five slots are used or when you reach a Seldom.

A new question appears each day at midnight UTC.

Why play Seldom?

The game asks you to reverse a familiar mental reflex and find the correct answer that nobody remembers. The thermometer makes that visible at a glance. Since the score reflects frequency, the game feels fair. It measures your ability to step outside the collective instinct. You get five attempts, two hints, and one short prompt per day. The format fits a coffee break and stays memorable afterward.

Reading the feedback

Each answer receives a score from 100 to 0. That number is the count of people, out of one hundred, who would have given the same response. The tutorial quantifies the fruit example: 95 for apple, 32 for kiwi, 5 for lychee, 0 for rambutan. Zero is perfect and gives the game its name. The left thermometer acts as a permanent dashboard, with Obvious and 100 at the top, Seldom and 0 at the base.

Modes

Question of the Day
One prompt per day, shared by all players, reset at midnight UTC as noted in the footer.

Archive
An Archive link in the footer opens past questions for practice or review.

Tips and strategy

Rare does not mean absurd. The tutorial picks rambutan, a real fruit that nobody spontaneously names. Aim for that zone: an acceptable answer that slips from collective memory, not an invented word.

The Hint button displays its stock in parentheses, starting at two. Save hints for when your five lines fill without reaching low scores.

The thermometer tracks how often an answer is used in the question’s context, not how obscure the underlying knowledge is. An obscure answer can still move toward Obvious if people often give it in that context. Rarity depends on what people actually say, not on how rarely something exists.

Popular questions

Is a low score good or bad?
Low is better. The score shows how many people out of one hundred would have given the same answer. The home screen states the rule: lower scores are better.

What exactly is a Seldom?
A response with a score of 0. No one in the sample of one hundred would have given that answer. The tutorial presents it as the peak of the exercise.

When does the question change?
Each day at midnight UTC, as stated in the footer.