What is Alibi?
Alibi is a logic puzzle that starts with a dead person in a house and six suspects. Your task is not to guess who did it. Instead, you place each person and each weapon into one of six rooms according to pictogram clues. Once all twelve tiles are positioned correctly, the room containing both the murderer and the weapon reveals itself. The accusation is not a choice; it is the conclusion that remains after elimination.
How to play Alibi
- Read each clue. It appears as a pictogram: an arrow between tiles, an X, or a downward arrow. Tap it to see the full sentence.
- Drag a suspect or weapon tile into a room to test a hypothesis. The placement is not committed until you lock it.
- Tap a placed tile to lock it. The LOCKED counter advances toward 12, and an incorrect lock leaves a visible mark.
- Complete the board by placing one person and one weapon in each of the six rooms.
- If you get stuck, tap HINT. SHARE SCENARIO shows the current state.
Most deduction games ask you to name a culprit. Alibi refuses that question. You reconstruct the entire evening: where each person stood, where each object lay. The murderer emerges as a residue once the scene is complete. This inversion removes the pressure of accusation and shifts focus to consistency. You play to make an entire arrangement hold together, not to be right against someone.
The pictogram clues require interpretation, and the game scales difficulty from Monday through Sunday. Because dragging tiles costs nothing until you validate, you can explore freely before committing.
Reading the feedback
Alibi shows no score and colors nothing during play. The only signal is the lock counter: validated tiles stay in place, wrong locks leave a mark, and the LOCKED 0/12 counter tracks progress. Moving a tile without validating it produces no feedback, because it commits you to nothing. The interface's silence is deliberate, not a flaw.
Modes
The week, easy Monday to hard Sunday
Seven dots above the board mark difficulty from MON EASY to SUN HARD. A Tuesday puzzle shows two difficulty points filled out of seven.
Pack
A Pack entry appears in the top bar, next to Games which opens the publisher's other titles.
Tips for a cleaner solve
- Clues are rebuses, not sentences. Tap each one to read its full text before placing anything. An arrow between two tiles and an X impose different constraints.
- You do not need to validate a placement immediately. Build a provisional hypothesis, then lock in only what it confirms.
- The counter reaches 12 for six rooms because every room needs both a person and a weapon. A room with only one is not final. Think in pairs to save moves.
- Start with the tightest constraint: the person or object with the fewest possible placements. One forced placement often triggers two or three more.
Popular questions
Do you have to name the culprit at the end?
No. You reconstruct the evening. Once everyone is placed, the room containing both the murderer and the weapon identifies itself.
Can a clue be misleading?
No. Every clue is true, and exactly one arrangement satisfies them all. If something contradicts, one of your placements is wrong.
Are there decorative clues?
No. After selecting the clues, the generator removes any clue whose absence would still leave a unique solution. Every clue left on the case file matters.