What is Daily Murder?

Daily Murder is a logic deduction game wrapped in English murder mystery fiction. Each day presents a new case with a narrative setup, a victim, a set of suspects, and a difficulty rating. The game provides three tools: an EVIDENCE tab for witness statements, a CASE BOARD tab, and a GRID tab for tracking eliminations. The core rule is printed below the start button: "Use logic. Never guess."

How to play Daily Murder

  1. Start with the case briefing to understand the setting, the victim’s identity, and how the discovery was made.
  2. Open the EVIDENCE tab and review the statements, keeping track of who gave each one.
  3. In the GRID tab, cross out impossible suspect, weapon, and location combinations.
  4. Use the CASE BOARD whenever you need to organize your findings with the evidence and grid data.
  5. Rely on logic alone to identify the culprit, weapon, and location.

What makes this game different

The narrative is treated as essential rather than decorative. Each briefing is illustrated and written in period-appropriate prose. Statements are attributed to specific characters, making the reading process feel like investigation rather than constraint parsing. The game preserves the logic grid's core promise—every answer must be derivable from the evidence—while embedding it in a setting that rewards reading before marking boxes.

Game modes

Daily Murder offers three ways to play. The Case of the Day is a dated puzzle labeled with difficulty and suspect count. The Practice case is a simplified two-suspect scenario with an optional twelve-step tutorial that can be skipped via a visible link. CASE FILES in the top navigation bar stores past puzzles alongside STATS and SOCIAL sections.

Tips for solving cases

The suspect count displayed under the narrative is the most accurate difficulty indicator, more reliable than the difficulty label itself. Complete the practice case once to understand the three-tab structure before attempting medium or hard dailies. Recognize that narrative elements like storms and isolated locations serve a mechanical purpose: they define the suspect pool and close the logical system. Mark eliminations only when a statement forces them. The grid is memory, not a testing ground for guesses.

Common questions

Can you guess? No. The instruction under the launch button states "Use logic. Never guess." The game's description repeats this rule.

Do you need an account? No. Progress is stored locally in the browser using a device identifier.

Is there training? Yes. A practice case with two suspects, two weapons, and two locations includes a step-by-step tutorial that can be skipped.