What is Time?
Time is a duration memory game published by Dialed. Each run consists of five rounds. A round shows one pulse of a given length, then asks you to reproduce that exact duration by holding a button and releasing it when the interval feels complete. The game does not count for you. Easy mode keeps visual hints on screen, Hard removes them and draws from a wider range of durations. Scoring is proportional rather than absolute, so a percentage miss costs the same whether the target was short or long.
How to play Time
- Choose Easy or Hard, enter your initials, and begin a five-round run.
- Pay attention to the pulse at the start of each round. Gauge its length without counting the seconds in your head.
- Hold down the button to answer, then release it when the interval seems to match the pulse.
- Complete all five rounds. Each one is worth up to ten points, for a maximum score of 50.
- At the end, check the breakdown for each round and its score, shown to two decimal places.
- Post your total under your initials, or share a challenge link so friends get the same pulses.
Reading the feedback
Every round gives a score from 0 to 10, shown to two decimal places. Five rounds make a total out of 50. The game measures the proportional gap between your duration and the target, takes the logarithm of that ratio, and applies a Gaussian curve. Overshooting and undershooting by the same percentage cost the same. A 5 percent error scores 9.72 on Easy and 9.63 on Hard. A 20 percent error scores 6.71 and 5.88. A 50 percent error scores 1.39 and 0.72. In multiplayer, the closest match wins.
Modes
Solo
Play five rounds alone on Easy, with visual hints, or Hard, without them and with a wider range of durations. Each difficulty has its own high-score table, separate from the daily table.
Daily
Everyone gets the same five durations each day and one attempt. A countdown shows how long remains before the reset. Watching an ad unlocks one bonus play.
Multiplayer
Create and copy a game link so friends can play the same pulses whenever they get round to it. The closest match wins. One set can include up to 50 players.
Live game
Host a real-time round on a shared timer. Choose Easy or Hard, then play 1, 3, 5, or a custom number of rounds. Invite players by link and start the game when everyone is ready.
Tips for better accuracy
The game measures error as a ratio. Being 200 ms late on a 500 ms target is much worse than being 200 ms late on a 3000 ms target, so take extra care with short pulses.
Overshooting and undershooting cost the same. Being 20 percent over scores exactly the same as being 20 percent under.
The curve is fairly flat near a perfect match. A 5 percent error still scores 9.72 on Easy, while a 25 percent miss brings the round down to about half credit.
Hard removes the visual hints and uses a wider range of durations. Learn the feel of an interval on Easy before switching.
The release is what the game measures, so keep your finger steady as you press down. The flat part of the curve helps absorb small release jitters.
The daily gives you one attempt at the same five durations everyone else receives. Try a practice run on Easy or Hard first, then arrive warm.
Common questions
Do I need an account?
No. Time runs in the browser with no signup and no download. Players are identified by three initials. Signing in is optional and keeps daily stats across devices: streaks, score averages and best ranks.
How is a round scored?
Each of the five rounds is worth up to ten points, for a maximum of 50. The points come from the ratio between your duration and the target, not from the raw millisecond gap.
What changes between Easy and Hard?
Easy keeps visual hints on screen and Hard turns them off. Hard also draws on a wider range of durations and uses a steeper scoring curve.
How many goes do I get at the daily?
One, plus a bonus play that unlocks by watching an ad. After that second attempt the game sends you back the next day.
Can I play against friends?
Yes. A challenge link lets everyone run the same pulses in their own time, and a live game puts players on a shared timer with a difficulty and round count chosen by the host.