What is Whale-a-day?
Whale-a-day is a deduction puzzle built on Blood on the Clocktower. You examine a completed game in which every player died, reading the chronicle of what each seat claimed and what information they announced. Your task is to assign the correct role to each player. A Witness confirms whether specific statements were true or false, but you have only five checks per game.
How to play Whale-a-day
Read the chronicle, which records each night and day along with player claims, announced information, and deaths.
Assign a role to each seat with the “+ ROLE” button. The selector groups roles as Townsfolk, Outsider, Minion, or Demon. Some seats display both a starting role and a current role.
You have five checks. Press REVEAL on a declaration to use one. The Witness will answer true or false to the statement you select.
Lock a seat once you are certain of its role. The LOCKED counter shows your progress toward the required eight seats.
When you are ready, submit your solution with SUBMIT ATTEMPT.
Table composition constraint
The game specifies the exact role distribution: five Townsfolk, one Outsider, one Minion, one Demon. This bag constraint means assigning a role to one seat removes that option from others. Many seats resolve through saturation rather than direct evidence. The banner displays your current round, remaining reveals, and locked seats. The Witness only confirms true or false for statements you choose, never naming players directly.
Modes
The day's vigil: A new puzzle each day with its own table size.
Archive: Access past vigils through the calendar, each labeled with date, number, and table size.
Learning: Six introductory games. The first is guided and explains each command. The remaining five teach concepts incrementally up to a full twelve-player table.
Practice: Additional practice puzzles available on the site.
Strategic considerations
Track role changes carefully. The selector separates starting roles from current roles, and both lock independently. Finding one narrows the other.
Spend reveals on high-impact statements. A false answer that reshapes the entire board is more valuable than one that merely clarifies a single seat.
Use the composition constraint actively. When categories fill, remaining assignments become forced. Some seats solve by elimination rather than evidence.
The Witness cannot verify everyone. Five checks must cover a table of eight or more seats. Prioritize statements whose falsehood would cascade through other assignments.