What is Wordante?

Wordante is a competitive word-spelling game played with a personal bag of thirty letter tiles. Each round you draw four tiles into your hand, form a legal English word by tapping them in sequence, and score points under a thirty-second clock while facing an opponent across the table.

How to play Wordante

  1. Choose your language at the start. English and Spanish are separate games with their own word lists and tile sets; you can switch later in your profile.
  2. Draw four tiles from your bag of thirty. In a real match you may mulligan once (redraw, keeping only three tiles). Accept the hand to start the thirty-second timer.
  3. Tap tiles in the order you want them to appear. The same four letters can form different words depending on sequence. Only real words are accepted.
  4. Score the word. Each tile shows its letter value in the bottom right (common letters score 1; Q and Z score 10). The base score is the sum of the tiles before any multipliers.
  5. Check for marks and suits. Tiles ranked 3★ or higher carry a mark (DLS, TLS, DWS, or TWS). A mark activates only when a second tile in the same word carries the identical mark, doubling or tripling the letter or the whole word. A word whose tiles share one colour is a flush and multiplies the score by 1.5.
  6. Submit before the clock reaches zero. The opponent’s face reacts to your play. Both players then draw the next hand from the remaining tiles in their bags.
  7. Continue until the bags are empty or the match ends. Highest total score wins.

Tile anatomy

Every tile carries four pieces of information. The large central letter is what you spell with. Bottom-right number is its point value. Top-right star rank (1★–6★) does not alter the letter value; it only determines whether a mark appears. Bottom-left mark (when present) multiplies letter or word scores under the pairing rule described above. Top-left shape and overall colour form the tile’s suit; matching suits produce flushes.

The bag contains thirty unique tiles. Four are drawn each round, so the composition of remaining tiles changes as the match progresses. You can build a bag strategy around high-value letters, particular marks, or favoured suits.

Timing and opponents

Every round is timed at thirty seconds. The clock starts when both players accept their hands and pauses only during tutorial or forced waits. In practice mode a tutor named Wren sits opposite, hand face-up once play begins, so you can observe reactions and possible replies. Real matches hide the opponent’s tiles until the round ends.

You may clear your current selection and start over inside the time limit, but once submitted the word is locked. Illegal or non-dictionary words are rejected without scoring.

Practical points

Marks require pairing: a lone TWS does nothing. Two TWS tiles in the same word triple the entire score. The same logic applies to DLS/TLS for individual letters and DWS for the word. Because marks appear only on higher-ranked tiles, early rounds often lack them; later draws become more explosive.

Flushes are independent of marks. A single-colour word always receives the 1.5 multiplier even if no marks are present. Building a bag that concentrates one or two colours therefore creates consistent scoring opportunities.

The language choice is permanent for that session’s word list. English tiles and Spanish tiles are not interchangeable. Progress and bag composition stay local to the browser profile.

The game rewards both vocabulary and tactical tile management. Watching the remaining bag, calculating potential multipliers, and reading the opponent’s reactions all matter as much as simply knowing long words.